Pac-man PCB board and Z80 not included.
- High score table saved in non-volatile RAM.
Scores remain in NVRAM memory even after the game is shut off WITHOUT an external battery! - Speed selection allows youngsters to play a slower game while masters can test their reflexes on the fast mode.
- Attract mode cycles through all games to avoid monitor burn-in! (Attract mode only works with credit / coin mode) No Attract mode in free play.
- BUY-IN feature really keeps them playing for that high score!
- Variations on a game ANYONE can play!
- No ribbon cables to go bad or get in the way - our board plugs directly onto your PACMAN or MS. PACMAN circuit board!
- Incredible TEST MODE built in! Graphical user interface displays all the switches in your cabinet and shows whether they are open or closed. Automatically tests the RAM chips on the main game board and reports the results. Shows DIP switch condition and logical results. Allows you to reset the high score table and bookkeeping RAM.
Step 1. Remove all your eproms in row 6 androw 5
Step 2. Remove theZ80 or Ribbon cable at location 6B
Step 3. Remove the Z80 sync bus at location 6D
Step 4. Remove theprom at location 7F
Step 5. Remove theprom at location 4A
Step 6. Insert the Z80 board into 6B, 6D and7F (Be careful not to bend any pins)
Step 7. Reinstall your Z80
Step 8. Insert the new prom at location 4A
Step 9. Insert the new eprom board at location5E and 5F
Step 10. Connectthe Z80 board and the eprom board with the wire cable
Clearing the high score table and checking the bookkeeping
Enter test mode via thecabinet switch located near the coin door hinge. Then hold the ONE PLAYER DOWNand ONE PLAYER START switches simultaneously for approximately 7 seconds andfollow the on-screen directions.
DIP Switch Settings
Note concerning DIP SWITCH #6:
During the game ULTRA PACMAN there is a rare 'butterfly' which appears. Eatingthe butterfly awards the player either an extra man or an extra creditdepending on the setting of DIP switch #6. DIP SWITCH #6 ALSO turns the BUY-INfeature ON and OFF.
Option (* = recommended) | SW1 | SW2 | SW3 | SW4 | SW5 |SW6 | SW7 | SW8 |
Free Play | ON | ON| | || | ||
1 Coin1 Credit *| OFF| ON | || | || |
1 Coin2 Credits | ON| OFF | | || | ||
2 Coins1 Credit | OFF| OFF | | || | ||
1 Pacman Per Game | || ON | ON || | ||
2 Pacman Per Game | || OFF | ON | || | |
3 Pacman Per Game *| || ON | OFF | || | |
5 Pacman Per Game | || OFF | OFF | | || |
Bonus Player @ 10000 Pts *| || | | ON| ON | ||
Bonus Player @ 15000 Pts | || | | OFF | ON| | |
Bonus Player @ 20000 Pts | || | | ON| OFF | | |
No Bonus Players | || | | OFF | OFF | ||
Free Game in ULTRA PAC / Buy-in ON *|| | || | ON || |
Free Life in ULTRA PAC / Buy-in OFF || | || | OFF | | |
Auto. Rack Advance (Skip) | || | || | ON | |
Normal- Must be off for game play *|| | || | | OFF ||
Freeze Video (Pause) | || | || | | ON|
Normal- Must be off for game play *|| | || | | |OFF |

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